Betting Rules

  1. Once the player clicks ‘Play’, they are registered for the race and the funds will be deducted from their balance. 
  2. If the player disconnects from the game prior to the race starting or during a race, their bet will still have action and will not be refunded. If a disconnected player finishes in the money they will still be awarded their prize.
  3. If any player completes the race, the race will be considered valid and the players will be eligible to receive prizes. 
  4. The reported result from the game simulation will be treated as the definitive result of the race, including in situations where the video stream may be interrupted or temporarily unavailable.
  5. In the event where the game simulation does not report a result due to complete disconnection or unintentional shutdown, all bets/wagers will be void and returned to the players.
  6. Each race will have a predetermined prize pool that will be distributed amongst the players that finish ‘In the money’. The number and value of the prizes distributed will be based on the buy in/wager amount and the number of participants in the race.
  7. In the event of a tie, the players involved will split the prizes of the position they tied for as well as all the subsequent finishing positions as there were players involved. (Ex. If 2 players tie for first, they will split both the 1st and 2nd prize, and the player finishing 3rd would get the 3rd place prize and so on…)

Return-to-Player (RTP)

The default RTP values are 90%. Jackpots increase the RTP depending on how many players are in the race, ranging from 90%-102.33%. Prize values are determined by the following table based on number of participants:

Payout Structures for Prize Pool

3 player

4-8 players

9-12 players

13-18 players

19-25 players

1st place

100%

60%

50%

50%

45%

2nd place

40%

30%

25%

20%

3rd place

20%

15%

15%

4th place

10%

10%

5th place

10%

100%

100%

100%

100%

100%

Game Rules

Rushlane is a physics-based automated racing game. Players do not directly control their avatars.

Before the race begins, players will have the chance to boost the prize pool for the race with a jackpot roll. Players will join the table and the dice will roll. If the table rolls a jackpot, a bonus amount will be added to the race prize pool. The amount added to the prize pool by hitting a jackpot increases as more players join the race.

Participating players are placed randomly at the start of the track, and launched forward as the race begins.

The track is randomly generated piece-by-piece with a finish line area at the end. Each track piece also contains various traps, boosts, and defenses with random behaviours and placements  that will help or hinder players throughout the race.

Players that become stuck or fall off the track will reset on to the center of track after a certain period of time.

Winners are determined by the order they cross the finish line.