Episode 8, Act 1 of VALORANT is already well underway, with the first new patch finally being officially released by Riot Games on January 23, 2024. This latest update will bring some gameplay updates to three fan-favorite agents, as well as some much-needed bug fixes.
The beginning of a new act means a complete reset of the ranked system and a clean slate for all players. If you need guidance on how to solo-climb the ranked ladder, check out our Valorant agent tier list. To get the best possible gameplay experience, be sure to check out our best crosshair codes and learn from the pros by using their gear and in-game settings.
Below you'll find the full patch notes for Valorant update 8.01, including all bug fixes and major changes coming to Riot Games' FPS.
Breeze Map: A Hall reopened
Riot are tweaking Iso to apply more significance to the combat advantage players' gain from using Double Tap (E).
Double Tap (E)
Reduction in the shield width should provide a bigger combat advantage, allowing players to be slightly harder for enemies to spot. The shootable orb duration being increased will allow players time to deal with nearby threats while claiming their shields.
The cost of Contingency has been reduced to reflect its current value in the game and in the meta.
Riot Games have decided to take a look at Raze's immense mobility, mostly through her Blast Pack, which allows her to randomly become a threat to enemies.
Sometimes these sound effects would go unheard, especially when there's a lot of gunfire and action happening in the area. This new update should make Raze easier to hear, allowing for less sneakier plays.
Blast Pack (Q)
Removing the recharge on Skye's flash ability means players will now have to be more intentional when throwing it, allowing for more critical decision-making.
Guiding Light (E)
Jump Throw Normalization
Riot Games have implemented a feature to make jump throw lineup behavior more consistently reproducible following some player behavior updates. Now, when players press the throw projectile input within 100 ms of jump start, the projectile will consistently have the same amount of velocity imparted from the thrower and, as a result, always land consistently in the same location.
That was all our information on the 8.01 Valorant patch notes. If you want more Valorant news, be sure to follow Rivalry on Twitter, and check out our blog page. We cover everything from the 2024 VCT schedule to everything you need to know about VALORANT Mobile and how to uninstall the game.