Plenty of exciting changes are in store with League of Legends patch 14.3, the third patch of the year! In celebration of the fiery Year of the Dragon, Riot Games are finally releasing Smolder, the highly anticipated draconic ADC, onto Summoner's Rift, alongside eight new draconic-themed skins to commemorate his arrival. 

If that's not enough, players are being treated to a whole roster of champion balance changes, with more to be added soon in these early patch notes for LoL 14.3. 

Read on for the complete list of champion buffs, nerfs, item changes, and new skins coming to League of Legends servers in patch 14.3!


According to the official Riot Games patch scheduleLeague of Legends patch 14.3 will go live on Wednesday, February 7, 2024. League patch 14.3 will be rolled out steadily across the day according to different server timezones, beginning with the Oceanic server at around 10 AM AEST.

Here are all the critical LoL patch rollout times for the remaining servers.

  • 5 AM GMT (EU West)
  • 3 AM CET (EU North East)
  • 8 AM KST (Korea)
  • 3 PM CT (NA)

As always, Riot Games will disable all matchmaking and competitive queues for several before the update goes live on servers, so make sure you don't get into any ranked games. LoL patch 14.3 looks huge regarding sheer content and balance changes, so server downtime may take longer than usual.


The biggest change coming in LoL patch 14.3 is the arrival of the MOBA's 167th champion, Smolder, and the first to be released in the 2024 season. Smolder is super exciting to fans, not only because of his strangely humanoid/Spyro-like face but also because he is a dual champion. His "MMOOOOMM" Ultimate summons his mother, who rains fire down on anything threatening her kin, making him unlike any other champion seen before on the Rift. 

As Season 14 saw a complete item systems overhaul, Riot Games is still trying to find that sweet spot. As such, another bucket load of popular items will be seeing some significant changes in League of Legends patch 14.3, including Kraken Slayer and Luden's Companion, to name a few. 

If you fancy a fresh look for your favorite champions, the new League patch has you covered! Heavily inspired by Chinese mythology and the glorious Year of the Dragon, Riot Games have taken it upon themselves to craft more Heavenscale skins for fan-favorite champions. Here are all the new skins going live during the League of Legends patch 14.3 cycle

  • Heavenscale Diana (Epic): 1,350 RP
  • Heavenscale Ezreal (Epic): 1,350 RP
  • Heavenscale Janna (Epic): 1,350 RP
  • Heavenscale Kai'Sa (Epic): 1,350 RP
  • Heavenscale Lee Sin (Legendary): 1,820 RP
  • Heavenscale Master Yi (Epic): 1,350 RP
  • Prestige Heavenscale Ezreal: 2,000 Event Tokens
  • Divine Heavenscale Lee Sin: Earned through special distribution


All the below champion buffs and nerfs are only tentative changes and won't be set in stone until Riot Games implements them onto live servers on February 7. These early patch notes are all taken from the Public Beta Environment (PBE).

Aurelion Sol

(Q) Breath of Life

  • Mana cost reduced from 45 - 65 to 30 - 50 per rank. 
  • Stacks per champion burst increased from 1 to 3.

(W) Astral Flight

  • Mana cost reduced from 80 - 100 to 50 - 70 per rank.
  • Cooldown reduced from 22 - 16 seconds to 15 - 11 seconds
  • Damage amp (Q) increased from 14 - 20% to 18-26%.

(E) Singularity

  • Stacks per small minions/monsters unchanged, stacks per large minions/monsters reduced from 3 to 2, per champion/epic monsters reduced from 5 to 2.


  • Health regeneration reduced from 7.0 (+0.75) to 5.0 (+0.6).


(R) Mantra

  • RQ explosion damage reduced from 35 - 350 (+70% AP) to 40 - 310 (+50% AP).


(Passive) Dream-Laden Bough

  • Damage over time target total ability power scaling over time reduced from 1.5% to 1.25%.

(Q) Blooming Blows

  • Damage ability power scaling reduced from 45% to 35%.


  • Base mana regeneration reduced from 7.2 to 6.


  • Healing base breakpoints removed.
  • Total health scaling breakpoints increased from 4 - 12% to 4 - 13.25%.

(Q) Bramble Smash

  • Cooldown reduced from 8 - 5 seconds to 7- 5 seconds
  • Mana cost reduced from 60 to 40.

(E) Sapling Toss

  • E cooldown changed from 14 seconds flat to 16 - 12 seconds.
  • Mana cost changed from 45 - 85 to 60 - 80.


  • Cooldown changed from 120 - 100 to 130 - 90 seconds.


  • Base armor increased from 45 to 47.

(Q) Bone Skewer

  • Mana cost reduced from 74 - 90 to 70 - 90.

(W) Ghostwater Dive

  • Speed increased from 40% (+150% lethality) to 45% (+200% lethality)

(E) Phantom Undertow

  • Base damage increased from 105 - 265 to 100 - 300.


  • Mana growth reduced from 0.45 to 0.35

(W) Jack in the Box 

  • Mana cost reduced from 70 flat to 50 - 70. 
  • Bonus monster damage increased from 10 - 50 to 20 - 80.

(E) Two-Shiv Poison 

  • Mana cost increased from 65 to 75. 


(Passive) Shepard of Souls

  • Ghoul leash ranged reduced from 2,000 to 1,600.


  • Cost reduced from 25 to 20.
  • Healing reduced by 50% against non-champions.

(E) Mourning Mist

  • Cast time reduced from 0.33 seconds to 0.25 seconds.

(R) Eulogy of the Isles

  • Maiden mark proc cooldown removed.
  • Maiden mark damage reduced from 3% – 9% max HP to 2% – 3%.
  • Maiden mark monster damage cap reduced from 200 – 400 to 100 flat.


  • Base armor increased from 18 to 21.
  • Armor growth increased from 4.5 to 4.7.

(W) Satchel Charge

  • Cooldown reduced from 24 - 12 seconds to 20 - 12 seconds.


  • Base mana regeneration reduced from 13 to 7.
  • Mana regeneration growth increased from 0.4 to 0.8 per level. 

(Q) Deadly Spines

  • Mana cost reduced from 70 to 55.

(W) Rampant Growth

  • Small unit on-kill cooldown refund increased from 20% to 35%.


Many items are getting tweaked for the upcoming patch. Remember that just like the proposed champion changes, these are early notes that aren't yet set in stone and are still subject to change.

  • Archangel's Staff: Cost reduced from 3,000 to 2,900.
  • Boots of Swiftness: Slow resist bug fixed from 40% to 25%. 
  • Cryptbloom: Heal Missile should now affect untargetable allies. 
  • Echoes of Helia: Heal per shard increased from 20 to 40, max heal at 3 shards increased from 60 to 120, damage per shard reduced from 55 to 45, and max damage at 3 shards decreased from 165 to 135. 
  • Essence Reaver: Attack damage increased from 55 to 60. 
  • Guinsoo's Rageblade: Recipe changed to Heartbound Axe + Longsword + Amplifying Tome (total cost unchanged), attack damage increased from 30 to 35, ability power increased from 30 to 35. 
  • Hextech Alternator: Damage adjusted from 50 - 125 (based on champ level) to 65 constant. 
  • Hextech Rocketbelt: Damage reduced from 125 (+15% AP) to 100 + 10% AP. 
  • Kraken Slayer: Base damage increased from 35 – 85 to 140 – 310. 
  • Luden's Companion: Ability power increased from 90 to 100, damage per stack changed from 40 (+8% AP) to 45 (+4% AP), max damage at 6 stacks changes from 110 (+22% AP) to 124 (+11% AP).
  • Malignance: Ability power increased from 80 to 90. 
  • Profane Hydra: Cleave active bonus damage against low health targets decreased from 150% to 130%. 
  • Sheen: Cost reduced from 1,000 to 900. 
  • Statik Shiv: Cost reduced from 3,000 to 2,800, damage to champions changed from 100 - 180 to 90 flat.
  • Stormsurge: Ability power increased from 90 to 95, base damage changed from 100-200 (based on champion level) to 140 constant
  • The Collector: Attack damage reduced from 60 to 55. 
  • Titanic Hydra: HP increased from 500 to 550
  • Youmuu's Ghostblade: Out of combat movement speed reduced for ranged champs from 40 to 25, active movement speed reduced for ranged champs from 20% to 15%


The newest champion on the block, Smolder the Fiery Fledging, will officially launch with patch 14.3. He'll debut as an ADC, with his gameplay revolving around farming gold and steadily scaling in his damage. Take a look below for a quick rundown of all his abilities. 

(Passive) Dragon Practice

When Smolder gets a champion takedown with his Q ability, he gains a stack of Dragon Practice, increasing his basic attack damage. 

(Q) Super Scorcher Breath 

Smolder's Q ability steadily evolves throughout a game as he gains stacks. Each ability deals AoE fire damage and can even execute at 225 stacks. 

(W) Achooo!

Smolder sneezes, which can CC enemies by slowing their movement speed. Hitting champions also causes AoE explosions for more bonus damage. 

(E) Flap, Flap, Flap

When active, Smolder takes flight, gaining movement speed and ignoring terrain for 1.25 seconds. Smolder also automatically targets the lowest health enemy nearby during this ability. 


Smolder cries, summoning his draconic mom from above. She breathes scorching fire in a target location, dealing extra AoE damage and slowing enemies caught in the center. This ability also heals Smolder in the process. 


That was all our information on the next upcoming League of Legends patch 14.3, going live on February 7, 2024. We're excited to see Smolder's fiery entrance onto Summoner's Rift and see how he impacts the meta in the future, alongside all these new item changes. 

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